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Old Nov 30, 2007, 10:00 AM // 10:00   #21
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What's the point of comparing Overload to Dark Pact? Let's face it, Overload *was* underpowered a lot. And Dark Pact is underpowered anyway. If anything it requires a buff.

I don't like Empathy buff. The skill was good before as well. I'd much rather see buffs to some other never-used skills instead, like Chaos Storm which is fun and cool skill but just a lil bit too weak. PvErs would rejoice :>

Deadly Paradox does not need buffs and nerfs. It needs redesign. But I'm glad it got nerfed.

Quote:
Originally Posted by Hong Kong Evil
anet buff mesmer skills in every skill update? why?
mesmer is overpower enough, especially in pvp
When did you start playing GW? Mesmers got more nerfs than probably any other class. Once they were very versatile and fun class, while nowdays they are so one-dimensional it's not even fun anymore.

And saying that mesmer is overpowered, especially in PvP, would indicate that it's also overpowered in PvE just not as much? A big LOL at that.


edit: Anyway, point being, Mesmers are the most fun class in GW, and while I'm not for overpowered skills, I sure would like to see more unused mesmer skills buffed so that there's more variety. For instance:
- Chaos Storm - increasing dmg would be cool.. (I mean, it's not like PvPer can't move out of AoE, and even PvE monsters now have AI which handles it better AFAIR). Besides, PvErs always complain at skill balances for no reason. This would satisfy them.
- Enchanter's Conundrum - Longer increase in cast time of enchantments to make this better than Migraine in what it does. 300% for instance. Slight dmg nerf.
- Vision's of Regret - instead of buffing Empathy how about buff this so that it's better than non-elite skill? Give it non-conditional dmg when someone is attacking.

etc

Last edited by Servant of Kali; Nov 30, 2007 at 10:36 AM // 10:36..
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Old Nov 30, 2007, 10:16 AM // 10:16   #22
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The lovely GW classes are doing a cross-country run-thingy.
As we are approaching the finishing line we can clearly see the necro, monky, warrior and para taking the lead. A short distance behind is the lovely mesmer giving his best! As we are getting closer and closer to the end - the mesmer is still trying to keep up!
But behold, what is that?
There is something hiding in the bushes!
Could it be ....
Why, yes! It's the lovely Izzy!
Izzy cheers for the leading four men, but just as the mesmer is about to pass him - Izzy jumps out and gives the mesmer a kick in the nuts!
The mesmer crashes to the ground as the leaders pass through the finishing line!
But the mesmer, gathering all his remaining strength, gets up and hastes to the end!
He reaches the finishing line - but by then all the attention is diverted to the winners!
After his boyfriend wipes the dirt of the his face - the only attention the runner gets is a short interview with L'Uomo Vogue because of his dashing outfit!
As the night falls we hear the crowd yelling the names of the best, while the mesmer, hand in hand with his lover, walks into the night.
The end.


(And a short explanation for those that aren't into short stories:
the mesmer = the mesmer
his lover = the people that adore the class. They will continue to do so. And yeah, he needs to be gay. If there is a single gay character in GW it is the male mesmer! (Although I my gayday also tingles at the male paragon and the female ranger!)
cross-country race = PvE
finishing the race = the class still works
the bigger distance between the leading 4 and the mesmer = the bigger distance between the leading 4 and the mesmer)
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Old Nov 30, 2007, 10:19 AM // 10:19   #23
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I <3 Cry of Pain buffs. Bringing the Mesmer just THIS much closer to the top. I can't wait until Cry of Pain is linked to fast casting. Then I LOL.

<3 Izzy.
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Old Nov 30, 2007, 10:20 AM // 10:20   #24
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Quote:
Originally Posted by upier
The lovely GW classes are doing a cross-country run-thingy.
As we are approaching the finishing line we can clearly see the necro, monky, warrior and para taking the lead. A short distance behind is the lovely mesmer giving his best! As we are getting closer and closer to the end - the mesmer is still trying to keep up!
But behold, what is that?
There is something hiding in the bushes!
Could it be ....
Why, yes! It's the lovely Izzy!
Izzy cheers for the leading four men, but just as the mesmer is about to pass him - Izzy jumps out and gives the mesmer a kick in the nuts!
The mesmer crashes to the ground as the leaders pass through the finishing line!
But the mesmer, gathering all his remaining strength, gets up and hastes to the end!
He reaches the finishing line - but by then all the attention is diverted to the winners!
After his boyfriend wipes the dirt of the his face - the only attention the runner gets is a short interview with L'Uomo Vogue because of his dashing outfit!
As the night falls we hear the crowd yelling the names of the best, while the mesmer, hand in hand with his lover, walks into the night.
The end.


(And a short explanation for those that aren't into short stories:
the mesmer = the mesmer
his lover = the people that adore the class. They will continue to do so. And yeah, he needs to be gay. If there is a single gay character in GW it is the male mesmer! (Although I my gayday also tingles at the male paragon and the female ranger!)
cross-country race = PvE
finishing the race = the class still works
the bigger distance between the leading 4 and the mesmer = the bigger distance between the leading 4 and the mesmer)
Yeah, Izzy sure seems to be cheering Paragons on! Lawlfail.
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Old Nov 30, 2007, 10:21 AM // 10:21   #25
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Another SP nerf? As if the nerfs to ED, BLS, Impale and HotO didn't curb them enough.
How about some paragon, ritualist and necro buffs already? 95% stagnand balancedway could use some shaking up...
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Old Nov 30, 2007, 10:27 AM // 10:27   #26
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Quote:
Originally Posted by CHunterX
Yeah, Izzy sure seems to be cheering Paragons on! Lawlfail.
Did you ever play the paragon in PvE?
The skills do get nerfed - but the class still stays so over the top it's not even funny anymore.
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Old Nov 30, 2007, 12:10 PM // 12:10   #27
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Quote:
Originally Posted by Faer
Nifty changes. Shadow Prison needs more done to it though, along with lots of other Assassin skills and mechanics (though I'm sure, given enough time, Izzy will probably maybe decide to eventually get around to it perhaps). Mesmer changes are lulz. I'm sure the Cry of Pain "buff" will be nice for people who still play Mesmer in PvE, and Empathy will be a hot skill in the lesser arenas for a bit. Other than that, I don't really find myself caring about them.
Please stop posting.
I feel the same way.

With regards to skills, I think I can agree with you mostly.

With regards to someone not posting, I can't agree more.
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Old Nov 30, 2007, 12:27 PM // 12:27   #28
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Quote:
Originally Posted by dont feel no pain
[skill]Energy Burn[/skill][skill]Overload[/skill]

nice spike?
Spike with 20 second recharge=fail.
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Old Nov 30, 2007, 02:04 PM // 14:04   #29
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Quote:
Originally Posted by CHunterX
I hope you are kidding
No, I'm quite serious. It'll be a great day when Shadow Prison (and the more generally associated skillbars that go along with it) disappears from the face of Guild Wars and people start running AoD/Shock bars again.
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Old Nov 30, 2007, 02:11 PM // 14:11   #30
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I like the nerf to DP and SP, I'm sick of all the dumb gimmick builds running around. And they don't affect my sin in any way, because I don't even use either of them.

The nerf to Clumsiness actually isn't too bad - because usually if you're gonna hit someone with it, he's probably attacking you or a buddy, so unless he's knocked down he'll probably trigger the 4 second hex.

Cry of Pain buff = <3.
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Old Nov 30, 2007, 02:25 PM // 14:25   #31
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Anything that will help get rid of those ignorant arse caster sins is a good thing

Last edited by Keithark; Nov 30, 2007 at 02:29 PM // 14:29..
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Old Nov 30, 2007, 06:11 PM // 18:11   #32
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Quote:
Originally Posted by Hong Kong Evil
if anet want to improve mesmer in pve, pls buff the pve only skills
Umm.. they just did. Problem is, if they buff every Mesmer PvE skill enough, people will just go E/Me, etc and use it. There needs to be a distintive way to make mesmers "good" in PvE so their PvE skills can be powerful while not being abused by other classes. It sorta works now since they require foes to be mesmer hexed... but it could use some work.
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Old Nov 30, 2007, 06:14 PM // 18:14   #33
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Quote:
Originally Posted by Sha Noran
Spike with 20 second recharge=fail.
Sry for double post, but I agree. 20 second recharge spike team will never work. FURTHERMORE, this build doesn't work because you will energy deny the target before killing him (ie, a spike team on a warrior at half energy would do... like 270 damage). The only class who you could effectively kill consistantly would be eles. Every other class would have too small of an energy pool for this spike to work.
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Old Nov 30, 2007, 06:18 PM // 18:18   #34
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they should revert shadow prison to 20 seconds,nerf all IAS's of primary attributes to 2 seconds,and add "Disables stances and removes current stance for 5 seconds" onto all shadowsteps.
and they should be more painful on deadly paradox
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Old Nov 30, 2007, 06:30 PM // 18:30   #35
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Quote:
Originally Posted by Faer
No, I'm quite serious. It'll be a great day when Shadow Prison (and the more generally associated skillbars that go along with it) disappears from the face of Guild Wars and people start running AoD/Shock bars again.
They nerfed Horns so we can't run AoD/Shock Bars... Now basically I get mobbed over before I can waste half a WoH healer's energy in ab... Kd was a good way to kill someone cause they can't do crap while they're on the ground, but with horns nerfed, Mark of instability is probably better now and that has 10e and 20sec rc.

Quote:
Originally Posted by HawkofStorms
Sry for double post, but I agree. 20 second recharge spike team will never work. FURTHERMORE, this build doesn't work because you will energy deny the target before killing him (ie, a spike team on a warrior at half energy would do... like 270 damage). The only class who you could effectively kill consistantly would be eles. Every other class would have too small of an energy pool for this spike to work.
There's something called an edit button :P. And sins worked with SP's 20rec dude so it isn't the worst thing in the world. Monks using Mending in Ab however is the worst thing in the world. However I would have to agree on your energy pool bit. When you dp someone they lose a decent protion of there energy so it makes it harder to spike in High end pvp areas.
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Old Nov 30, 2007, 09:09 PM // 21:09   #36
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20 sec spikes don't work?

Eurospike says 'hello'.
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Old Nov 30, 2007, 09:54 PM // 21:54   #37
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Quote:
Originally Posted by dont feel no pain
16 domination 13 fast casting

[skill]Energy Burn[/skill][skill]Overload[/skill]

nice spike? (ingore un-updated details) it would acauly be about 150dmg spike right?
it still relies on caster castin a spell.....so on good reflexes.
other profs have much better spikin relyin on no skill at all.
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Old Nov 30, 2007, 10:01 PM // 22:01   #38
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also comparin similar skills across different professions don't make much sense....if it was that simple shatter hex should be buffed in every stat to be as good as smite hex for example.
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Old Nov 30, 2007, 11:08 PM // 23:08   #39
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Quote:
Originally Posted by Nittle Grasper
They nerfed Horns so we can't run AoD/Shock Bars... Now basically I get mobbed over before I can waste half a WoH healer's energy in ab... Kd was a good way to kill someone cause they can't do crap while they're on the ground, but with horns nerfed, Mark of instability is probably better now and that has 10e and 20sec rc.



There's something called an edit button :P. And sins worked with SP's 20rec dude so it isn't the worst thing in the world. Monks using Mending in Ab however is the worst thing in the world. However I would have to agree on your energy pool bit. When you dp someone they lose a decent protion of there energy so it makes it harder to spike in High end pvp areas.
Sigh... okay there are A LOT of things incorrect about that post.
1) First off, I didn't edit because my second post was on a completely seperate topic (think of it as a second paragraph).
2) AoD/Shock bars means A/Es using the skill Shock (thus the shock part of the name) to inflict KD INSTEAD of Horns (since its been nerfed). Thus... your entire rant about AoD/Shock sins not working because a skill that build doesn't use was nerfed makes NO sense.
3) A spike build isn't a single person. A spike build is a team PvP spike build, designed to kill a foe by having 3-5 characters using the same (or different with rainbow spike) spell/attack in the same ~1 second peroid to try to kill a foe before the enemy monk can react in time and get off infuse health. The difference between a sin SP spike is that the sin is supposed to kill or almost kill one target on his own. A team spike build, the entire teams offense tries to kill one guy. So... basic math, 1 guy on your team of 8 killing somebody on the enemy team once every 20 seconds isn't so bad. 5 guys on your team of 8 being able to kill only 1 guy on the enemy team every 20s is bad. On the first example, there are still 4-5 offensive players on your team helping out and providing pressure. In a spike build... your offensive IS the spike.
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Old Nov 30, 2007, 11:37 PM // 23:37   #40
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Quote:
Originally Posted by HawkofStorms
Sigh... okay there are A LOT of things incorrect about that post.
1) First off, I didn't edit because my second post was on a completely seperate topic (think of it as a second paragraph).
2) AoD/Shock bars means A/Es using the skill Shock (thus the shock part of the name) to inflict KD INSTEAD of Horns (since its been nerfed). Thus... your entire rant about AoD/Shock sins not working because a skill that build doesn't use was nerfed makes NO sense.
3) A spike build isn't a single person. A spike build is a team PvP spike build, designed to kill a foe by having 3-5 characters using the same (or different with rainbow spike) spell/attack in the same ~1 second peroid to try to kill a foe before the enemy monk can react in time and get off infuse health. The difference between a sin SP spike is that the sin is supposed to kill or almost kill one target on his own. A team spike build, the entire teams offense tries to kill one guy. So... basic math, 1 guy on your team of 8 killing somebody on the enemy team once every 20 seconds isn't so bad. 5 guys on your team of 8 being able to kill only 1 guy on the enemy team every 20s is bad. On the first example, there are still 4-5 offensive players on your team helping out and providing pressure. In a spike build... your offensive IS the spike.
1) I guess your not sry about double posting then
2) Use Shock then what WoH owns everything
3) Too many words to bother reading, you seem more xp'ed at gvgs so I'll leave that topic alone.
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